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Asked On2022-01-26 15:23:01 by:Muskan-Kumari

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Nothing. In fact it probably is going to end up adding a whole bunch of limitations that current projects don't have to contend with. But right now if you want to build a VR interface/experience for your company, you need to do a lot of very fiddly and complex work in house. Very few companies have the kind of staff on hand that can do that, let alone do it well enough that they'll feel comfortable releasing the end result.

What the current push for metaverse tech is trying to offer is a reduction in the existing barriers for entry into the space. They want to roll out a somewhat standardized toolset that's user friendly enough that you don't need to have an entire game studio on staff to produce something presentable, which in the long term will foster the kind of knowledge base you need to tackle more ambitious projects. They are also simultaneously subsidizing the wide adoption of consumer VR equipment, increasing the potential consumer pool and hopefully making the idea of creating a VR enabled interface for your website/virtual storefront worth the cost of developing and maintaining it.

It's been tried before without much success, but every time the idea comes back it gets a bit more traction. Who knows, this may be the time it finally catches on. If not, I fully expect to see two or three more attempts in my lifetime at a minimum.


Answerd on:2022-01-20 Answerd By:Muskan-Kumari

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