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You are here:Open notes-->VTU-->Computer-Graphics-and-Visualization-10CS65

**Computer Graphics and Visualization 10CS65**

# How to study this subject

PART-AUNIT-1INTRODUCTION:Applications of computer graphics; A graphics system; Images:Physical and synthetic; Imagingsystems; The synthetic camera model; The programmer’sinterface; Graphics architectures; Programmablepipelines; Performance characteristics.Graphics Programming: TheSierpinski gasket; Programmingtwo-dimensional applications.7 Hours

UNIT-2THE OPENGL:The OpenGL API; Primitives and a6ributes; Color; Viewing; Controlfunctions; The Gasketprogram; Polygons and recursion; The three-dimensional gasket;Plo8ng implicit functions.6 Hours

UNIT-3INPUT AND INTERACTION:Interaction; Input devices; Clients and servers; Display lists;Display lists andmodeling; Programming event-driven input; Menus; Picking; A simpleCAD program; Building interactivemodels; Animating interactive programs; Design ofinteractive programs; Logic operations.7 Hours

UNIT-4GEOMETRIC OBJECTS AND TRANSFORMATIONS–1:Scalars, points, and vectors;Three-dimensional primitives; Coordinate systems and frames;Modeling a colored cube;Affinetransformations; Rotation, translation and scaling.6 Hours

PART-B

UNIT-5GEOMETRIC OBJECTS AND TRANSFORMATIONS–2:Transformations inhomogeneous coordinates; Concatenation of transformations; OpenGL transformationmatrices; Interfaces tothree-dimensional applications; Quaternions.5 Hours

UNIT-6VIEWING:Classical and computer viewing; Viewing with a computer; Positioning of thecamera; Simple projections; Projections in OpenGL; Hidden-surface removal; Interactivemesh displays; Parallel-projection matrices; Perspective-projection matrices; Projections andshadows.7 Hours

UNIT-7LIGHTING AND SHADING:Light and ma6er; Light sources; The Phong lighting model;Computation of vectors; Polygonal shading; Approximation of a sphere by recursive subdivisions; Light sources in OpenGL; Specification of materials in OpenGL; Shading ofthe sphere model; Global illumination.6 Hours

UNIT-8IMPLEMENTATION:Basic implementation strategies; The major tasks; Clipping; Line-segment clipping; Polygon clipping; Clipping of other primitives; Clipping in threedimensions; Rasterization; Bresenham’s algorithm; Polygon rasterization; Hidden-surfaceremoval; Antialiasing; Display considerations.8 Hours

TEXT BOOK:

1.Interactive Computer Graphics A Top-Down Approach with OpenGL-Edward Angel,5th Edition, Addison-Wesley, 2008.

REFERENCE BOOKS:1.Computer Graphics Using OpenGL–F.S. Hill,Jr. 2nd Edition, Pearson 1.Education, 2001.2.Computer Graphics–James D Foley, Andries Van Dam, Steven K Feiner, John FHughes, Addison-wesley 1997.3.Computer Graphics-OpenGL Version–Donald Hearn and Pauline Baker, 2ndEdition, Pearson Education, 2003

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