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You are here:Open notes-->VTU-->Embedded-computing-systems-10CS72

Embedded computing systems 10CS72

How to study this subject


Embedded Computing 6 hours Introduction,Complex Systems and Microprocessors, Embedded Systems Design Process, Formalism for System design Design Example: Model Train Controller.

Unit-2 Instruction Sets, CPUs 7 hours Preliminaries, ARM Processor, Programming Input and Output, Supervisor mode, Exceptions, Traps, Coprocessors, Memory Systems Mechanisms, CPU Performance, CPU Power Consumption. Design Example: Data Compressor.

Unit-3 Bus-Based Computer Systems 6 hours CPU Bus, Memory Devices, I/O devices, Component Interfacing, Designing with Microprocessor, Development and Debugging, System-Level Performance Analysis Design Example: Alarm Clock.

Unit-4 Program Design and Analysis 7 hours Components for embedded programs, Models of programs, Assembly, Linking and Loading, Basic Compilation Techniques, Program optimization, Program-Level performance analysis, Software performance optimization, Program-Level energy and power analysis, Analysis and optimization of program size, Program validation and testing. Design Example: Software modem. Part B

Unit-5 Real Time Operating System (RTOS) Based Design 1 6 hours Basics of OS,Kernel, types of OSs, tasks, processes, Threads, Multitasking and Multiprocessing, Context switching,Scheduling Policies, Task Communication, Task Synchronization.

Unit-6 RTOS-Based Design - 2 6 hours Inter process Communication mechanisms, Evaluating OS performance, Choice of RTOS, Power Optimization. Design Example: Telephone Answering machine

Unit-7 Distributed Embedded Systems 7 hours Distributed Network Architectures,Networks for Embedded Systems: I2C Bus, CAN Bus, SHARC Link Ports, Ethernet, Myrinet, Internet, Network Based Design. Design Example:Elevator Controller.

Unit-8 Embedded Systems Development Environment 7 hours The Integrated Development Environment, Types of File generated on Cross Compilation, Dis-assembler /Decompiler, Simulators, Emulators, and Debugging, Target Hardware Debugging.

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